The shop (Survival, between waves)

Between waves the shop opens on every player’s screen or phone. Cash is shared out from every kill, so plan buys as a team.

ItemPriceWhat it does
Armour$250+50 armour (max 100)
Medkit$120Heal to full now
Grenades ×3$2003 grenades (max 6)
Self-revive$600When you go down, get back up on your own (once)
Batteries$75Flashlight back to full
Flashbangs ×2$150Daze every zombie nearby for a few seconds (max 4)
Sky flare$120Fire it up: lights a wide area for 40 s (max 3)

Things you throw

Grenades

A grenade bounces, rolls and goes off about a second later, dealing 190 damage in a wide circle: a pack of walkers gone. You start a Survival game with 2 and can carry 6. Throw: nade button (phone), G or right click (keyboard), LB (gamepad). Throw it into the middle of a crowd, not at its front edge, and never at your own feet.

Flashbangs

A flashbang goes off almost at once and dazes every zombie nearby for 3.5 seconds (bosses for half that). Nothing dies, but nothing moves: it’s the button for “they’re on top of my downed friend”. Carry up to 4. Keyboard C.

Sky flares

Fire one up and it hangs over the ground ahead of you, lighting a wide area for 40 s. Zombies can’t put it out. It’s the answer to night waves and the dark parts of town. Carry up to 3. Keyboard V. More in the night survival guide.

Rocks (Explore and Missions)

Thrown with the grenade button when you have no grenades. A rock makes a noise where it lands and pulls nearby zombies towards it: throw one past a pack to walk round it, or away from the house you’re searching.

Staying alive

  • Armour ($250): +50, up to 100. While you have armour it soaks 60% of every hit. The best value in the shop before the first boss.
  • Medkit ($120): back to full health on the spot.
  • Drops in Survival: zombies sometimes drop a bandage (+35 health), food (+20), an ammo box (half a reserve for every gun you carry) or cash (+$40 for everyone). Big zombies and bosses nearly always drop something. Drops fade after 20 s, and you can’t pick up heals at full health.
  • In Explore and Missions you heal from your backpack: bandages (+30), first-aid kits (full) and food. Phone: tap the item. Keyboard: H heals, T eats.

Going down, and getting back up

  • At zero health you go down, not dead. You can crawl. A teammate who stands next to you for 2.2 seconds brings you back with 40% health.
  • Nobody comes and you bleed out after 20 seconds (13 on Hard, and in Missions). In Survival you’re back at the end of the wave.
  • A self-revive ($600) gets you up on your own a couple of seconds after you fall. You can hold one at a time.
  • Signed in with OMEN, you can also buy a revive when you’re down or bled out, up to 2 a game, paid in OMENX. The bleed-out clock stops while you pay.

Flashlight and batteries

Your flashlight drains in the dark: a full battery lasts about 3.5 minutes of darkness, and it flickers below 20%. Batteries from the shop fill it; the batteries zombies drop (more often at night) and the ones you find in cabinets, crates, bins and cars add 50%.

Your backpack (Explore and Missions)

In Explore and Missions there’s no shop between waves: you scavenge. Stand by a fridge, cabinet, crate, bin, car, locker or body and hold USE to search it. What you find goes into your backpack, up to a limit per item.

ItemCarryUseWhere to look
Canned food6Eat: +45 foodfridges, cabinets, bins and bodies
Soup6Eat: +30 food, +10 HPfridges
Bandage6Use: +30 HPcabinets, cars and bodies
First-aid kit3Use: full HPcabinets and police lockers
Planks20Craftingcrates
Scrap metal20Craftingcrates, bins and cars
Cloth20Craftingfridges, cabinets and bins
Rock5Throw (grenade button): a noise that pulls zombies awaycabinets and bins

Grenades turn up in crates and police lockers, flashbangs in police lockers, sky flares in crates, cars and police lockers. Ammo for pistols, rifles and shotguns sits in cabinets, crates, cars, lockers and on bodies.

Crafting

  • Bandage: 2 cloth
  • First-aid kit: 2 bandage + 1 cloth

Open the backpack (phone: the bag button; keyboard: B) to craft. Planks, scrap and cloth also pay for building.

Hunger

In Explore your food bar drains over about seven minutes. At zero you slowly lose health, so eat before it runs out: canned food +45, soup +30 and 10 health.

Building pieces

Build mode (🔨 on a phone, X on a keyboard) works in every mode. Survival pays cash, Explore and Missions pay materials.

PieceSurvivalExploreWhat it does
Wooden wall$803 planksBlocks zombies till they smash it
Reinforced wall$2202 planks + 3 scrap metalTough wall, lasts much longer
Gate$1404 planksYou walk through, they don’t
Spike trap$1502 scrap metalHurts and slows what walks over it
Torch$401 planks + 1 clothLights the dark; draws zombies at night

The full building guide: barricades and building.

Mission items

Missions add objective items: car keys, fuel cans, medicine, explosives and ammo crates go in your backpack. A car battery or a ladder takes both hands: you move slower and only the pistol works until you put it down (going down drops it). See the missions guide.

Questions

What should I buy first in the shop?

A better gun (the SMG) after the first waves, then armour before wave 5’s boss. Keep a self-revive once the team can afford it.

How does armour work?

Armour soaks 60% of every hit until it runs out. Each purchase adds 50, up to 100.

What do flashbangs do?

They daze every zombie nearby for 3.5 seconds (bosses for half). Nothing dies, but nothing moves.

How do I heal in Explore mode?

Use bandages, first-aid kits and food from your backpack. Craft bandages from cloth, and first-aid kits from bandages and cloth.